Wed, Jun 01


Flixx Lounge

Flixx Pool League

Our first ever 8-Ball Pool League!

Flixx Pool League

Time & Location

Jun 01, 7:00 PM – Aug 03, 11:59 PM

Flixx Lounge, 1019 S 10th St, Omaha, NE 68108, USA

About the Event


The rules, procedures and guidelines in this manual apply to Tournament play.

It is impossible to cover every situation with written rules. Relax, enjoy yourself, and play within the Spirit ofthe Rules. Common sense must prevail. Teams that try to gain an advantage by creating their own interpretations are subject to sportsmanship violations. Win at the table and not from the chair is a principlethat promotes harmony, friendship and good times. That’s what this League is all about.


Many billiards enthusiasts are unfamiliar with the unwritten rules of pool etiquette. Breaking one of these rules can result in arguments and hard feelings between players and teams. Please show good sportsmanship and common courtesy to both your opponents and the Host Location by observing these basic etiquette guidelines:

•  Treat your opponent as you would like to be treated.

•  Wish your opponent good luck before the match begins.

•  Stay away from the table and out of your opponent’s line of sight when they are shooting.

•  Do not engage your opponent in conversation while they are shooting.

•  Call your own fouls – don’t wait for a foul to be called on you, or to be asked if you committed afoul. Players with integrity call their own fouls and tell their opponent when they have ball-in-hand, or hand their opponent the cue ball.

•  Pay attention to your match.

•  Be ready to shoot when it is your turn.

•  Do not break down your cue until your match is over.

•  If you are expected to play the next match, have your cue and enough quarters for the table (if needed) ready.

•  Begin your match as soon as the previous match is over.

•  Observe all time guidelines.

•  Shake your opponent’s hand, win or lose.

Cheering for your teammate is part of the fun, but don’t root against your opponent. Observing theseguidelines and displaying good sportsmanship helps ensure a fun and competitive evening of League play.

Host Locations have the right to refuse service to anyone, at any time.

Remember you are the Host Location’s guest. Please follow these basic guidelines:

•  Be courteous and polite to the staff.

•  Always respect the equipment – table, balls, cues, etc.

•  Be knowledgeable of, and adhere to, House Rules.

•  Take care not to dig the tip of your cue when breaking.

•  Do not slam balls or bang cues on the floor or table.

•  Do not set drinks on the pool tables.

•  Never smoke at the table.

•  Do not sit on the rails.

•  Be aware of your surroundings. If someone is in the way of a shot, wait for them to move or politely ask them to move.

•  Unless Host Location policy allows it, never bring in outside food or beverages.


It is impossible to cover every situation with rules. Common sense must prevail. Play within the Spirit of the Rules, as well as the written rule. Teams that try to gain an advantage by creating their own interpretation of rulesare subject to sportsmanship violations. Win at the table and not from the chair.

1.  8-BALL

8-Ball is played with a cue ball and a rack of 15 object balls. The primary purpose of this game is for oneplayer to pocket the solid balls numbered from 1 to 7 or the striped balls numbered from 9 to 15, and then pocket the 8-ball before their opponent. Each player’s category of balls is determined when the firstplayer legally pockets a ball.

For example, if the first ball pocketed in the game is the 3-ball, then that player must pocket the rest of the balls numbered 1 to 7 while the opposing player attempts to pocket all the ballsnumbered 9 to 15.

The turn passes from one player to the next whenever the shooter fails to pocket a ball of their category orfouls. A player legally pocketing a ball of their category must continue to shoot.

The player who pockets their entire category of balls first, and then legally pockets the 8-ball, is the winner ofthe game. The 8-ball must be pocketed in a marked or called pocket.


Each Team Match consist of a two individual head-to-head games between members of each team and one doubles game. In each individual game, one team member plays an opponent designated by the other team.The third and final game is a doubles game, with both players of each team alternating play.

Team Matches are allotted up to 45 minutes of play for all three games.  Points are earned up to the time cut-off, whether the game is completed.


The team points earned each week are totaled over the course of a season. The teams with the most points at the end of the session are entitled to compete in Playoffs, discussed later in this manual. WHAT DO WE WANT TO DO HERE?

Each individual match is worth up to ten points and the doubles match is worth up to ten points. A team can win a maximum of 30 points.

·  1 point for each of ball (of the player’s category), pocketed by the player

·  3 points for pocketing the 8 Ball without fouling

·  2 points if the game is won as the result of a foul or other method other than a player


Team Captains flip a coin to decide which team will declare the first player for the first head-to-head game.The winner of the toss has the choice of declaring first or having the opposing Team Captain declare first.

The remaining player on each team will play head-to head in the second game. Each team may select which team player plays first in the third (doubles) game.

Once both teams have declared a player, the players cannot be changed.


Players lag at approximately the same time to see who wins the first break. The ball that stops closest to thehead rail wins. It is permissible to strike the head rail. If the lagged balls make contact with each other, both players fail to strike the foot rail during the lag, or a ball stops in the jaw of a pocket, re-lag. Failure to strike the foot rail, or striking a side rail, or any pocket, results in loss of lag.

Players are discouraged from using the cue ball during the lag. Insisting upon lagging with the cue ball isconsidered a sportsmanship violation and should be reported. The winner of the lag breaks in the first game; lagging repeats at the start of each game, with only one player from each team lagging in the third (doubles) game.

a.  In the third (doubles) game, the lag does not count as part of the player rotation.


All balls should be frozen (touching) as tightly as possible. Balls are racked by the non-breaking player, withthe head (front) ball on the foot spot. The breaking player may request and receive a rerack. The loser of the lag,and/or the loser of any subsequent game, racks for the opponent. The ball placement in the rack is as follows:

All 15 balls are racked in a triangle, with the 8-ball in the center. The remaining balls can be placed in any order.


The rack must be struck before a foul can occur.

A player must break from behind the head string for the break to be considered legal; in addition, at least four object balls must be driven to the rails or a ball must be pocketed. The cue ball may not be shot into a rail before hitting the rack.

NOTE: A player who is physically unable to break due to a medical condition may pass the break to their teammate.

The cue ball's point of contact with the table is used to determine if it is behind the head string, also referredto as being in. To make this determination simply compare the head string, an imaginary line connecting thetwo diamonds that are second from the head rail (see

Table Diagram (at end of document), to the cue ball's point of contact. A ball that is dead-center on the head string is considered out, or not behind the head string.

The cue ball must make contact with the rack as follows to be considered legal:

·  The head ball or the second row of balls must be struck first. Failure to strike the head ball or second row of balls does not result in a foul.

·  If the rack is struck, but the break does not qualify as legal and results in a scratch, the balls arereracked and broken by the opposite player.

·  Breaking safe or soft is not allowed.. Break as hard as you can while maintaining control.


Various circumstances can occur upon completion of the break. They are:

a.  A foul on a legal break will result in ball-in-hand for the opponent.

b.  No balls are pocketed; it is the opponent’s turn.

c.  An object ball is pocketed; it is still the breaker’s turn.

If a scratch occurs on the break, the opponent receives ball-in- hand, which must be executed from behind the head string, shooting at a ball that is outside the head string. If an object ball is dead-center on the head string, or out, then it is playable. If it is in, the ball is not playable. If the two players cannotagree on whether an object ball is in or out, then a third party should be consulted. If a third party isconsulted, the third party’s call is final. If no agreed upon third party is available, then a coin flip willdecide the issue. To intentionally shoot at a ball that is in is a sportsmanship violation to be reported

NOTE: The cue ball must be in as noted above before play can begin. This is not a foul; no penalty maybe assessed. It is up to the opponent to check to be sure the cue ball is in before it is shot. If the cue ballis out, the shooter must readjust the cue ball to a position behind the head string.

a.  If the 8-ball is pocketed on the break, it is a win unless the player fouls the cue ball, in which case it is a loss.

b.  If one or more object balls from one category are pocketed on the break, that becomes the shooter’s category of balls.

c.  If balls from each category are pocketed on the break (for example, two solids and one stripe), it isstill an open table.

The breaker has the option to shoot any ball except the 8-ball (which would be a foul); any ball pocketed without fouling counts. If the shooter makes one ball of each category on their second shot, the tableremains open; a miss or foul on the second shot results in an open table for the opponent. If the opponent then pockets a ball and fouls, it is still an open table.

NOTE: During an open table, a player can shoot a combination involving stripes and solids; the legally pocketed ball will determine their category of balls for the remainder of the game. The 8-ball may not beused as the first ball in a combination shot, as it is never neutral.


Occasionally, a player will foul by mistakenly shooting the wrong category of balls in 8-Ball. The shooter mayavoid a foul by asking the opponent which ball or category of balls they should be shooting. If asked, the opponent must answer honestly. If the shooter hits the wrong ball, a foul occurs as soon as the wrong ball isstruck, regardless of whether the ball is pocketed or not.

NOTE: If a foul is not called before the shooter takes a subsequent shot and makes legal contact with a ball oftheir actual category, it is too late to call the foul.


Combination shots are legal, but striking the correct ball first is required. The 8-ball may not be contacted first. If aplayer does not pocket one of their balls, but pockets an opponent’s ball, they lose their turn. No pocketed ball is spotted.


Balls must remain in a pocket to be legal. If any ball, including the cue ball, goes in a pocket, but bounces backonto the playing surface, it is not considered pocketed and must be played from where it lies. The shooter does not need to designate their intended ball or pocket during the shot, except when they are legally shooting the 8-ball.

NOTE 1: Once a ball has stopped all motion, it cannot move again without outside forces affecting it.Therefore, if a ball which has been hanging in a pocket for more than a few seconds suddenly drops, it is to be placed back on the table where it was originally sitting.

NOTE 2: If two balls become jammed in a pocket and are leaning off the edge of the slate to some degree,they are deemed pocketed. Drop them in the pocket and resume playing unless doing so ends the game.


Object balls that get knocked off the playing surface will be spotted on the foot spot. If the foot spot is taken, the ball will be placed directly behind the foot spot, as close to the foot spot as possible (See Table Diagram at end of document). If two or more balls are knocked on the floor, they are placed in numerical order with thelowest numbered ball closest to the foot spot. Spotted balls are placed frozen to one another.

It might occur that a player legally pockets a ball while simultaneously knocking some other ball(s) on the floor. In this situation, it is still their turn and the ball(s) is/are not spotted until their turn ends. If the ballon the floor is one of the shooter’s balls, then it is spotted when the shooter has pocketed all of their other balls. If it is the 8-ball that is knocked on the floor, the shooter loses the game.


Accidentally moved balls must be replaced, unless any of the accidentally moved balls make contact with the cueball. If accidentally moved balls make contact with the cue ball, it is a ball-in-hand foul, and no balls

get replaced.

a.  If the accidental movement occurs between shots, the ball must be replaced by the opponent before the shot is taken.

b.  If the accidental movement occurs during a shot, all balls accidentally moved must be replaced bythe opponent after the shot is over and all balls have stopped rolling.

NOTE: An object ball that is in motion and makes accidental contact with a bridge, cue stick, etc. is not replaced.

If, during the course of the shot, another ball stops in the position previously occupied by the accidentallymoved ball, the opponent must place the accidentally moved ball, in a fair manner, as close as possible to its original position.


Potential bad hit situations are usually obvious. Disputes over these situations can almost always be avoided byhaving a third party, agreed upon by both shooters, watch the shot. The sitting team should protect itself by stopping the game prior to the shot. The shooter is required to stop if their opponent wants the shot watched. Once an agreed upon third party is asked to watch the shot, the third party's call will stand and cannot be disputed.

In general, the shooter has the advantage in close hit situations. If the outside party cannot determine whichball was struck first, such as a simultaneous hit, the call goes to the shooter. Teams involved in repeatedly calling bad hits without third party verification may be

subject to a sportsmanship violation.

NOTE: If a third party is not asked to watch the hit, and the hit is disputed, the call will tend to favor the shooter.


When a bridge is available, at least one foot must be on the floor while shooting. Failure to keep at least one foot on the floor is not a foul, but may result in a sportsmanship violation.. A team that carries their own bridge may only use it if they are willing to share it with the opposing team since refusing to do so would provide anunfair advantage. If a bridge is not available, House Rules prevail.

a.  Wheelchair players - Players shooting from a wheelchair must remain seated in their wheelchair while shooting. If a player decides to exit the wheelchair to perform a shot, they must fully exit thechair. Players may not execute shots while “half-in, half- out” of a wheelchair.

NOTE: Players who have a legitimate need to use a stool, due to their height, are allowed to use one, providedthey are able to move the stool by themselves and keep both feet on the stool. Additionally, when racking theymay stand on a stool or have a teammate assist them.


No one is allowed to mark the cloth in any way, including, but not limited to, using chalk to draw a line orwetting a finger to dampen the cloth. Teams may be subject to sportsmanship violations for marking the cloth.It is permissible to set a piece of chalk on the hard surface of the rail


In the unlikely event that a game should become stalemated, meaning that neither player can, or wants to, make use of ball-in-hand, the balls are reracked and the player that had the break at the start of the stalemated game breaks again. A game shall be considered a stalemate when both players or teams agree. There is no minimum number of turns that must occur before a game is stalemated.


A frozen ball is a ball that is touching either another ball or a rail. In order for the frozen ball rule to be ineffect, the ball must be declared “frozen” and verified as such by the shooter and their opponent. If the playersin the match cannot agree, an agreed upon third party may be asked to determine if a ball is frozen.

Object ball frozen to a rail - To make a legal shot, after contacting a ball that is frozen to a rail, the shooter must either:

•  Drive the cue ball to any rail after the cue ball touches the frozen ball.

•  Drive the frozen ball to another rail or into a pocket.

•  Drive the frozen ball away from the rail and into another ball which, in turn, causes the frozen ball to hit any rail or go into a pocket, or causes the other ball to hit any rail or go into a pocket.

To make a legal shot, after simultaneous contact between a frozen ball and the rail it is frozen to, the shooter must either:

•  Drive the cue ball to another rail.

•  Drive the frozen ball to another rail or into a pocket.

•  Drive the cue ball off the rail and into another ball which, in turn, causes the cue ball to hit any rail, orcauses the other ball to hit any rail or go into a pocket.

•  Drive the frozen ball off the rail and into another ball which, in turn, causes the frozen ball to hit anyrail, or causes the other ball to hit any rail or go into a pocket.

Cue ball frozen to your own object ball - If the cue ball causes the object ball to move (by exerting force into the frozen ball, not by breaking contact with the frozen ball), it is considered to be contacted during the shot.

•  If you are shooting away from the object ball the cue ball is frozen to, in order to make a legal shot, youmust contact another object ball, and then drive a ball to a rail or into a pocket. If the cue ball is frozen to the last ball of your category, the cue ball must separate from the object ball, then come back and make contact with the ball it was originally frozen to and drive a ball to a rail or into a pocket.

Cue ball frozen to your opponent’s ball - You must shoot away from the opponent’s ball. If the cue ballcauses the opponent's ball to move, which does not include breaking contact with the frozen ball, it will result in a foul.

19.  FOULS

If any of the following fouls are committed, the penalty is ball-in-hand for the opposing player. Make certainyou have ball-in-hand before you touch the cue ball by confirming it with your opponent. Ball-in-hand is the advantage given to a player when their opponent scratches or otherwise fouls, whereupon the player may placethe cue ball anywhere on the playing surface.

EXCEPTION: In 8-Ball, a scratch on the break requires the ball-in- hand to be executed from behind the headstring and contact made with a ball outside the head string.

Even after having addressed the cue ball a player may, if not satisfied with the placement, make furtheradjustments with their hand, cue stick or any other reasonable piece of equipment.

Only the player or the Team Captain may officially call a foul, although anyone may suggest to the player or theTeam Captain that a foul should be called.

NOTE: A foul that is not called when it occurs cannot be called once the next shot has been taken.

These are the only fouls resulting in ball-in-hand. All other violations are sportsmanship violations. The ball-in-hand fouls are:

a.  If the cue ball goes in a pocket, on the floor, or otherwise ends up off the playing surface.

b.  Failure to hit the correct ball first.

c.  Failure to hit a rail or pocket a ball after contact. A rail must be struck by either the cue ball or any other ball after the cue ball contacts the object ball. If the ball bounces back onto the playing surface, it is considered to have struck a rail.

d.  If, after making contact with a ball that is frozen to a rail, the shooter fails to:

•  Drive the cue ball to any rail after the cue ball touches the frozen ball.

•  Drive the frozen ball to another rail or into a pocket.

•  Drive the frozen ball away from the rail and into another ball which, in turn, causes the frozen ball to hit any rail or go

into a pocket, or causes the other ball to hit any rail or go into a pocket.

If, after making simultaneous contact between a frozen ball and the rail it is frozen to, the shooter fails to:

•  Drive the cue ball to another rail.

•  Drive the frozen ball to another rail or into a pocket.

•  Drive the cue ball off the rail and into another ball which, in turn, causes the cue ball to hit any rail,or causes the other ball to hit any rail or go into a pocket.

•  Drive the frozen ball off the rail and into another ball which, in turn, causes the frozen ball to hit any rail, or causes the other ball to hit any rail or go into a pocket.

e.  Intentionally jumping a cue ball over another ball by scooping it into the air.

f.  Touching or causing the cue ball to move, outside of a ball-in- hand situation.

g.  Altering the course of a moving cue ball, including a double-hit.

h.  Anytime the cue ball makes contact with an accidentally moved ball.

i.  The cue ball does not touch any object ball during the course of a shot.

j.  Touching another ball on the table, while placing or adjusting the position of the cue ball, during a ball-in-hand.

DOUBLES ONLY - Shooting Out of Rotation. Once a team has shot out of rotation, the foul has occurred. If the sitting team does not call the foul before the next shot is taken, they do not receive ball-in-hand and the team that shot out of rotation will assume the new rotation for the remainder of the match. If the 8-ball ispocketed during the shot, it is loss of game, if called.


a.  You pocket all the balls of your category and legally pocket the 8-ball in a properly marked pocket.

b.  Your opponent pockets the 8-ball out-of-turn or knocks it on the floor.

c.  Your opponent pockets the 8-ball in the wrong pocket.

d.  Your opponent fails to properly mark or call the pocket where the 8-ball is pocketed, and you call loss of game.

e.  Your opponent fouls the cue ball and pockets the 8-ball.

f.  Your opponent alters the course of the 8-ball or the cue ball in an attempt to prevent a loss.

g.  Your opponent scratches or knocks the cue ball off the table when playing the 8-ball.

NOTE 1: If your opponent is shooting at the 8-ball and misses it altogether, commonly referred to as a tablescratch, they have fouled and you receive ball-in-hand. You do not win because of this foul.

NOTE 2: You may not play the 8-ball at the same time you play the last ball of your category. The 8-ball must be pocketed through a separate shot. If you pocket the 8-ball at the same time you pocket the last ball of your category, you lose the game.

Marking the pocket

a.  A coaster or some other reasonable marker must be placed next to the shooter’s intended pocket.

b.  Marking the pocket with chalk is not recommended.

c.  Both players may use the same marker.

d.  Only one marker should remain on the table at a time.

e.  If the marker is already at the intended pocket from a previous attempt or game, it is not necessary to touch it, pick it up or reposition it.

NOTE: Making contact with a marker is not a foul. If a pocket marker is placed on the rail and accidentallyinterferes with the shot (either in a positive or negative way), the shot stands.


BALL-IN-HAND: (1) The advantage given to a player when their opponent scratches or otherwise fouls,wherein the player may place the cue ball anywhere on the table; (2) A defensive move to pass your turn at the table.

BANK (Shot): Driving an object ball to a rail in the course of making a shot.

BREAK (Shot): The first shot of a game.

BRIDGE: (1) Hand that holds and guides the cue shaft; (2) The type of hold; (3) A shaped plate mounted near or at the tip of a cue stick.

CAROM: The glancing of one ball off another.

CUE BALL: The white ball that a player strikes first when executing a shot.

DEFENSIVE SHOTS: A shot where there is no intent on the part of the shooter to pocket a ball of theircategory.

DOUBLE-HIT: An illegal shot involving the tip of the cue stick coming into contact with the cue ball twice during the execution of a single shot. This foul may occur through double clutching the cue ball, or in situations where the cue ball is nearly frozen to the object ball or rail. In the latter case, the double-hit often occurs due to the difficulty in moving the stick away from the shot quickly enough to avoid the cue ball rebounding back into the stick. In general, the shooter can lessen the likelihood of committing this type of foul by hitting the cue ball into the object ball or rail at an angle, or by elevating the butt of the cue about 30 degrees. This does not guarantee that a foul will be avoided; however, it cuts down the length of the follow through, which is the principal cause of a double-hit.

DRAW: A method of stroking the cue ball that causes it to spin backwards after contact with an object ball.

ENGLISH: A method of stroking the cue ball that causes any type of spin.

FOLLOW: A method of stroking the cue ball that causes it to follow the object ball in the same direction.

FOLLOW THROUGH: The motion of the cue stick carrying through the area previously occupied by the cue ball.

FOOT RAIL: (1) The short rail closest to the area where the balls are dispensed; (2) The short rail closest towhere the balls are racked; (3) The rail opposite from the end used by the players to break (see Table Diagram).

FOOT SPOT: A spot placed in the exact center of an imaginary line drawn across the pool table between thesecond diamonds from the foot rail (see Table Diagram).

FOUL: An illegal shot resulting in loss of turn at the table and ball-in- hand for the opponent.

FROZEN BALL: A ball touching another ball or a rail. If it is touching another ball, it is frozen on that ball; if itis touching a rail, it is frozen on the rail.

HEAD RAIL: The rail closest to the end used by the players to break (see Table Diagram).

HEAD STRING: The imaginary line drawn across the pool table between the second diamonds from the headrail (see Table Diagram).

JAW OF THE POCKET: (1) The part of the cushion that is cut at an angle to form the opening from the bed of the table into the pocket; (2) Area of the playing surface between an end rail and a side rail (see Table Diagram).A ball is considered in the jaw of the pocket if any portion crosses the imaginary line as shown in the Table Diagram.

JUMP SHOT: The striking of the cue ball with the cue tip, in a downward fashion, for the purpose of elevatingor jumping the cue ball over an impeding object ball to achieve a legal hit.

KICK SHOT: A shot that drives the cue ball to a rail before contacting the object ball.

LAG: Method used to determine who breaks in the first game.

MASSÉ (Shot): A shot in which a player curves the cue ball around another ball in order to strike an intendedball. A massé is accomplished by raising the butt end of the cue and using either right or left english. The more the cue is raised, the more the cue ball will curve. Extreme massé shots, improperly executed, can cause damageto pool tables and billiard equipment.

MISCUE: A shot in which the cue’s tip does not hit the cue ball squarely and glances off without driving the cueball on its desired course.

OBJECT BALL: Any ball besides the cue ball.

OPEN TABLE: Term used to describe the status of an 8-Ball game, after the break shot, in which neither playerhas assumed a category of object balls. The player may shoot any ball, except the 8-ball, when the table is openwithout fouling assuming all other aspects of a legal shot occur.

PLAYING SURFACE: The bed of the table.

PUSH SHOT: A shot in which the cue ball is frozen to the object ball, and the shooter keeps the tip of the cue on the cue ball while pushing through the shot. Push shots are not fouls, but players who repeatedly guide the cue ball with force through object balls that are frozen to the cue ball, using a level cue and long follow through, maybe subject to a sportsmanship penalty. In general, you can lessen the chance of being accused of shooting a push shot by hitting the cue ball into the object ball at an angle, or by elevating the butt of your cue about 30 degrees.

REGULAR SHOOTING CUE: Any standard pool cue designed to shoot the majority of shots in a game ofpool. These cues may be used to perform jump shots, massé shots, and break shots in all APA League play.

SAFETY: A defensive action taken when a player has no makeable or high percentage shot or chooses to leave their opponent in a difficult situation. It is a legal shot and part of the game of pool. A safety must still conform to the rules requiring the shooter to contact the correct ball first and striking a rail afterwards. If the correct ball isaccidentally pocketed while playing a safety, the shooter must continue to shoot.

Players with integrity call their safeties. Safeties must be marked as Defensive Shots on the scoresheet.

SANDBAGGING: The unethical practice of deliberately playing below your ability in order to manipulate your handicap.

SCRATCH: (1) The pocketing of the cue ball; (2) Driving the cue ball off the playing surface and onto the floor.

SESSION: Refers to a season in which League play takes place. There are three sessions in each League Year: Summer, Fall and Spring.

SOFT BREAK: Sometimes referred to as a safe break. A break shot that is executed at a level significantlyless than the breaker's full

strength. Also known as "breaking safe," breaking soft is not allowed in APA matches.

SPECIALTY CUES: Cues specially designed to perform specific shots. These include, but are not limited to,jump cues, break cues, jump-break cues (combinations of jump cues and break cues) and “shorties”.

TWO-WAY SHOT: An attempt to pocket a ball and leave one’s opponent with a difficult shot if the attempt fails.





  • 8 - Week Pool League


    This includes admission to Pool League with Happy Hour pricing courtesy of Flixx Lounge all night while the league is taking place!






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